The Heroes of Southaven
A tale of five adventurers bound by fate, prophecy, and the shadow of an ancient evil.

The Story So Far
What began as a missing-persons case in the frontier town of Southaven has drawn five adventurers into a conflict between gods. They've battled the Order of the Black Star, a cult serving a force called the Unmaker, across swamps, courts, ancient groves, and besieged cities. Along the way they uncovered a prophecy: a Wild Spark will stand against the darkness, wielding three sacred relics, the Hammer, the Ring, and the Crown.
In Solaris, Dravencoles attuned to the Hammer of Elandria after a divine trial, the party exposed a traitor controlling the King, and a vision from the comatose Lord Kael delivered a cryptic command: "Unite the gods."
The road east led them through Last Light, where they freed a Tether long bound beneath its church, and then into the Witchwood with the help of a thief-guide, Tomas Vane. Beneath a forgotten Elandrian cathedral they made an uneasy ally of the bone devil Aghash and uncovered the relic that had cursed the forest for twelve centuries, a Deathless weapon of mass forgetting, which Momeline sealed with a single Valaen word.
In the deep desert Momeline found the brother she thought she had lost, Milo, who smuggled the party into Khasim's Crown, a city no outsider is supposed to find. A shapeshifter named Mira had arrived ahead of them wearing Ferinthria's face. The party broke into the Oasis Vault, stormed a treason trial to free Mama Sherahn, won the Colosseum maze, and were sentenced to death by desert for knowing too much of the city's true history. They walked back in anyway. Beneath Shahzir's Library, in a hidden Temple of the Sun, Lirielle passed the Trial of Seers and rose fully attuned to the Crown of Judgement.
Under the Colosseum they killed Mira and Tassir, too late to stop the slaads loosed on the stands above, and fought the creatures down among the dying crowd. With the city saved, they carried the Lowwater's petition for a guild and a Senate seat to the High Magisters and won it. The Hammer and the Crown have both chosen their bearers. Aleyna Sokari sent them off with a warning: the city's dome faltered for the first time in its history, and a wardstone to the north is being drained.
The Heroes
![]() | Dravencoles, Human Paladin of Devotion A rugged warrior from the Dragonspire Mountains, devoted to Elandria, the Lady of Light. He has proven himself worthy of the legendary Hammer of Elandria, attuning to the divine weapon after a trial among the stars. | ||
![]() | Ferinthria Everflame, Elf Wild Magic Sorcerer A divinely blessed sorcerer whose magic surges unpredictably. She still searches for Leonard, the wolf companion she lost in Lusteris. | ||
![]() | Lirielle, Elf Divination Wizard A scholarly wizard with glimpses of the future. The Crown of Judgement called to her, and she felt its power respond. | ||
![]() | Landor Vess, Elf Battle Master Fighter A stoic elven general from House Vess, forged by tragedy and decades of service. He carries the weight of a shattered family and a sword like a promise. | ||
![]() | Momeline Sweetwater, Halfling Assassin Rogue A quick-witted rogue with a mysterious past and a strange affliction that pulls her between planes. She defended a queen in court and carries souvenirs from every victory. |




